I have been working on something so I thought I would share. A little excerpt of a race description from my Theoretical Retro Clone. Its’ in progress title is Black holed sun. (I would use it as an actual title, but Soundgarden might take issue)
They say the eyes are the windows of the soul…the Boneshay have no pupils. Small and slender with porcelain skin and eyes the color of blood or deepest night. They once were a people of nature until the sun that fed the world fell in on itself. They were changed along with the rest of the world as a perpetual dusk fell upon the land. Born of dead wood, bleached white leafless trees splitting open. Spitting them out.”
That’s one of the playable races. Others are Troll, Half-folk, and Elden.
I don’t think I am important. At least not on the world stage. Or any stage. In fact, I am pretty sure I am important only to myself…I think that’s even debatable.
I don’t share things here because I am important. I really have been pondering this for awhile. Why do I write a blog? If I don’t want to feel important why bother? It is because I want to share with you. The assumed you, the mythical readers. I want to give you ideas, to show you something about myself that you may see familiarity in and thus find solace. I want to share to find common ground, to show why I feel the way I do. Understanding, that’s what I crave.
Why do I crave understanding so much? Because if we all understood each other I wouldn’t worry about being misunderstood. Worrying about that gives me anxiety, I have enough anxiety. Ultimately self-serving? Maybe, but it will also serve other-selves.
Started working on a Dark Heresy scenario. This is a game I have run a couple of other times without much long running success. Previously I had run “The Edge of Darkness” the introductory scenario to completion, and one or two games on a different occasion.
I like this system well enough and it is planned to only be a few months, but it may be less than that. That’s okay though because I am going to come up with ideas that are somewhat episodical. As my players read my blog all I will say is that it involves a spaceship.
Oh, what a fiasco it was to hunt down a ship schematic for the 40k universe. The stumbling block here seemed to be that the ships in Warhammer are like massive cities floating through space. Mobile hive worlds really. I ended up scratching out my own using some other pictures as a reference. I may make up my own random events chart for the ship as well.
One of the negatives to DH is that it is a mission oriented game. Meaning that your characters are sent on missions by an authority figure with an expectation to fulfill the objective in some sort of satisfactory manner. The fulfillment criteria can (and should) be flexible, but still, doing missions on someone else’s’ behalf gets old after awhile. So with this run I am going to use an Inquisitor with a somewhat looser hand which opens up all sorts of boundaries that the Warhammer 40K universe places on its self.
One of the exciting things for me is wondering what type of characters the players will make. I can make guesses based on player preferences but in the end I don’t know…especially with a game like DH.