Fantastical Religion

I usually avoid the topic of religion when I design or run games, except as backgroud/setting fluff. This is largely because most people (IME) don’t seem to want to play clergy. Also because it can be a bit of a sticky issue when it comes to players with strong religious beliefs, especially with newer players.

So I am now turning my thoughts towards creating different religious beliefs. The first one in my mind is a worship of the four basic elements (or more if you go for the Asian ones). Those faithful to an element, return to that element upon their death. Different ways of life follow different elements. You could communicate with a deceased loved one by travelling to their element and attempting contact.

  • Fire- passion and war
  • Water- Life and secrets
  • Air- Stealth and death
  • Earth- Security and riches

At Least that is my current thinking, I will clean this up at a later date.

Steampunk Sword Noir

WARNING! Rambling ahead!

Urban based fantasy steampunk with an emphasis on investigation of weird happenings. Down and dirty mingling with high society. Limited armor access, to stuff that doesn’t look “uncivilized” or doesn’t rattle too much.  Character types to be similar to Noir films (femme fatale, Private dick, mobsters,ex city watch,returned soldiers etc.)

There will have to be a war  (as both steam-punk and Noir use war as a back drop as tropes often). I think my Steam Elves will be a good fit here. Magic use requires licencing as does carrying anything larger than a dagger.

Groups and organizations, I have ideas like bowler hat wearing wizards, a drug smuggling/mob group known as The Khartel. more to come. I am aiming for some bad craziness. (paratrooping goblins, clockwork innkeepers, Kung-fu orcs, wheeee)

Gun, Spell, and Blade.

This is the working title of a new idea. Something to utilize the free system I gave everyone a peek at awhile back. Still working out the idea I was banging into, but I have some neat thoughts.

Below is some of the text I am molding. Like clay…but not clay. More like word dough.

In the desolation of the shattered world, demons hold dominion over the lands of mortal men. Beings of immense power from beyond The Veil have crossed an untold number of dimensions for many purposes. Some mundane, some that surpass the cognition of mortal men, and others no sane man would want to know.The setting of Gun, Spell, and Blade can be overlaid on any existing fantasy setting or be a new one of your devising. Something occurs that triggers a mass immigration of other worldly beings, some mighty and some weak. The arrival of these beings cause great upheavals in geography and the use of magic. It also causes a war which mortals and their gods lose thus placing control in the hands of these beings. Each greater being that rips through brings with them others from their realm whether as soldiers and servants or just lesser creatures slipping through.

This cataclysm can alter whichever world you are using as you see fit. If the world had Elves and Dwarves before than they can still be there, or not, or changed, whichever works best for your group. If you are making this world up then you can decide which races exist or don’t.

A spell cast is no longer predictable. The presence of such powerful entities, the gaping holes left from their entry create powerful fluctuations in the flow of magic. A caster never knows whether a spell will work, fizzle out, backfire, be stronger, or be weaker until after it is cast.

Pre-occupation enchanted items function normally until their magic is exhausted, then they are simply normal items. (albeit ones of exceptional workmanship). Divine magic doesn’t work at all as there are no gods to hear the pleas of their faithful. The demons can grant spell like effects to those who prove themselves worthy (IE spineless lackeys), but those are one or two abilities only (that can be used as much as the player likes until the demon has had enough and removes it.)

Magic items created post occupation are either equipment brought over by the demons or created by binding a weaker demon to an item.

Occupation resistance. Most of the entities don’t care one way or the other about the mortal creatures who live in their new home. As the environment of each demons realm is changed to suit their desired living conditions the indigenous life dies off and is replaced by things from their nightmare realms. Mortal things are either left to their own devices or enslaved to work until they die as each being sees fit. Some enterprising mortals learned how to bind the lesser minions to inanimate objects using them to fight against their former masters. Some of these creatures are barely cognizant.

Thinking about binding demons to “fire-arms” to make them work. Each demon grants a spell like effect (IE fireball or sleep) or a more powerful demon could grant multiple powers at the risk of raising the guns intelligence. a gun can only hold as many demons/spell effects as it has cylinders,  it could have from 1-6 cylinders.

Swords (and other weapons) would be enchanted in a similar manner, but each demon/effect would have to have a place to reside until called upon, a gem set in the pommel would be good. Runes wouldn’t work to hold demons in a weapon but could serve to strengthen the weapon.

Sorcerers have to possess something for their demons to be restrained in while not being used, Staff with gem, or a crystal set into their heads…maybe the demon could reside in the tissue of the sorcerer and appear as heavy black tattoos.

So there are some ideas I am noodling out, feel free to give ideas if you feel like it.

Not a single @#!* was given.

Heard yesterday about the big announcement from WotC….Found myself unable to give a shit. I am happy for the folks designing the game, and I hope it doesn’t drag the brand under. Personally it doesn’t affect me in the least.

I realize now that I pretty much had gotten over DnD about the time 3rd Edition got rolled out.  Maybe it will rock, maybe suck me back…but I kinda doubt it.

That’s all, felt I should give mention to the news in some way…Been working on not smoking…causes me to be distracted so I have been not online as much.

A PCRPG

After much deliberation, I present an RPG That should not offend. It is free to use and open enough to embrace any story you want to tell.

We call shim Shimmies

People in PCRPG have fingerless boffer hands, and toeless boffer feet. Because of this, rude gestures are unknown to them, and were they to strike someone it would do no damage. Not that they would strike anyone, they have none of the following emotions; Anger, passion, sadness, or jealousy. Also a Shimmy has no hair, so people who have lost their hair won’t stand out. Their eyes and mouths are Xs, so they cannot be stereotyped by eye color or lip shape.

A couple of things. First of all this game has no rules, “rules” sounds too harsh, but there are a few guidelines.  

  • All characters shall use the pronoun “Shim”. Example “Shim and I go to the market.”
  • Your character must have a gender neutral name. Examples are; Alex, Chris,Pat,Jesse.
  • Gamemaster has slavery connotations, so instead we shall call the person running the game Friendly Fun Pal or FFP for short.
  • Your character has no listed attributes or skills, such things might make others feel less worthy.
  • When it is your turn you may roll any dice type you like (d4,d6,d8,d12, etc.) it doesn’t matter because,
  • A player always succeeds, so no one feels left out or gets upset.
  • If a thirteen is rolled the number is automatically shifted to twelve or fourteen, players choice.
  • The only dice colors allowed at the table are grey, white, black, in any combination(including pips or numbers).
  • You need no character sheet, just a this sketch.
  • No you cannot color in your shimmy, someone might get offended by your color choice.
  • Shimmies reproduce with gentle hugs which, after repeated hugging, causes a small shimmy to pop into existence.
  • Every time your character speaks they must end with either “please”, or “thank you” as appropriate.
  • If one shimmy does something all nearby shimmies will do the same thing, they are incapable of arguing, debating,  or disagreeing in any way.